Castor::Quaternion Liste des membres

Liste complète des membres de Castor::Quaternion, y compris les membres hérités :
at(std::size_t p_pos) const Castor::Point< T, Count >
at(std::size_t p_pos)Castor::Point< T, Count >
begin()Castor::Point< T, Count > [inline]
begin() const Castor::Point< T, Count > [inline]
clone(Point< T, Count > const &p_ptPoint)Castor::Point< T, Count >
clopy(Point< T, Count > const &p_ptPoint)Castor::Point< T, Count >
Conjugate()Castor::Quaternion
const_iterator typedefCastor::Point< T, Count >
const_ptr() const Castor::Point< T, Count > [inline]
copy(Point< U, Count > const &p_ptPoint)Castor::Point< T, Count >
count() const Castor::Point< T, Count > [inline, virtual]
elem_size() const Castor::Point< T, Count > [inline, virtual]
end() const Castor::Point< T, Count > [inline]
flip()Castor::Point< T, Count >
FromAxisAngle(Point3r const &p_vector, Angle const &p_angle)Castor::Quaternion
FromRotationMatrix(float const *p_matrix)Castor::Quaternion
FromRotationMatrix(double const *p_matrix)Castor::Quaternion
FromRotationMatrix(Matrix4x4r const &p_matrix)Castor::Quaternion [inline]
GetConjugate()Castor::Quaternion
GetMagnitude()Castor::Quaternion
GetPitch() const Castor::Quaternion
GetRoll() const Castor::Quaternion
GetYaw() const Castor::Quaternion
Identity()Castor::Quaternion [static]
iterator typedefCastor::Point< T, Count >
link(void const *p_pCoords)Castor::Point< T, Count > [virtual]
Null()Castor::Quaternion [static]
operator*=(Quaternion const &p_q)Castor::Quaternion
operator*=(real p_fScalar)Castor::Quaternion
Castor::Point::operator*=(Point< U, _Count > const &p_pt)Castor::Point< T, Count >
Castor::Point::operator*=(U const *p_coords)Castor::Point< T, Count >
Castor::Point::operator*=(T const &p_coord)Castor::Point< T, Count >
operator+=(Quaternion const &p_q)Castor::Quaternion
Castor::Point::operator+=(Point< U, _Count > const &p_pt)Castor::Point< T, Count >
Castor::Point::operator+=(U const *p_coords)Castor::Point< T, Count >
operator-=(Quaternion const &p_q)Castor::Quaternion
Castor::Point::operator-=(Point< U, _Count > const &p_pt)Castor::Point< T, Count >
Castor::Point::operator-=(U const *p_coords)Castor::Point< T, Count >
operator/=(Point< U, _Count > const &p_pt)Castor::Point< T, Count >
operator/=(U const *p_coords)Castor::Point< T, Count >
operator/=(T const &p_coord)Castor::Point< T, Count >
operator=(Quaternion const &p_q)Castor::Quaternion
operator=(Quaternion &&p_q)Castor::Quaternion
Castor::Point::operator=(Point< T, Count > const &p_pt)Castor::Point< T, Count >
Castor::Point::operator=(Point< T, Count > &&p_pt)Castor::Point< T, Count >
operator[](std::size_t p_pos) const Castor::Point< T, Count > [inline]
operator[](std::size_t p_pos)Castor::Point< T, Count > [inline]
Point()Castor::Point< T, Count >
Point(Point< T, Count > const &p_ptPoint)Castor::Point< T, Count >
Point(Point< T, Count > &&p_ptPoint)Castor::Point< T, Count >
Point(U const *p_pValues)Castor::Point< T, Count >
Point(U const &p_vA, U const &p_vB)Castor::Point< T, Count >
Point(U const &p_vA, U const &p_vB, U const &p_vC)Castor::Point< T, Count >
Point(U const &p_vA, U const &p_vB, U const &p_vC, U const &p_vD)Castor::Point< T, Count >
ptr()Castor::Point< T, Count > [inline]
Quaternion()Castor::Quaternion
Quaternion(Quaternion const &p_q)Castor::Quaternion
Quaternion(Quaternion &&p_q)Castor::Quaternion
Quaternion(Point4r const &p_ptPoint)Castor::Quaternion
Quaternion(Point3r const &p_vector, Angle const &p_angle)Castor::Quaternion [inline]
Quaternion(real p_w, real p_x, real p_y, real p_z)Castor::Quaternion [inline]
size() const Castor::PointBase [inline]
Slerp(Quaternion const &p_target, real p_percent, bool p_shortestPath)Castor::Quaternion
swap(Point< T, Count > &p_pt)Castor::Point< T, Count >
to_values(T *p_pResult) const Castor::Point< T, Count >
ToAxisAngle(Point3r &p_vector, Angle &p_angle) const Castor::Quaternion
ToRotationMatrix(float *p_matrix) const Castor::Quaternion
ToRotationMatrix(Matrix4x4f &p_matrix) const Castor::Quaternion [inline]
ToRotationMatrix(double *p_matrix) const Castor::Quaternion
ToRotationMatrix(Matrix4x4d &p_matrix) const Castor::Quaternion [inline]
Transform(Point3r const &p_vector, Point3r &p_ptResult)Castor::Quaternion
unlink()Castor::Point< T, Count > [virtual]
~Point()Castor::Point< T, Count >
~Quaternion()Castor::Quaternion [virtual]
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